(DARK SOULS pt.3) Behind asylum walls that is bonfires and other mechanics

 Hello everybody! 

It's me again, and as I promised this post will immediately follow the last one I posted.

And here I won't be talking about the gameplay itself but rather some game mechanics I think you should know.

We will start with bonfires mechanics and we will start from the bottom all the way to the top.


First one Reverse Hollowing.


 To use this option you will need to use humanity to do that go to "Browse and use items" find the Humanity item click on it and select "use item." 


Your character will do a quick animation and a number will be added to the counter in top left of your screen. This counter can randomly increase when killing an enemy. 

When the bar show that you have one or more humanities rest at bonfire again and press "Reverse Hollowing" and choose "Yes" your character will do another animation and If you look closely your character will turn into its human form.

All of the things human form allows are online related except thing called NPC invaders which works only in offline mode. Once human you will now be able to invade other players which means you will be able to get into somebodies online world and fight them for their soul and various items. You are also allowing other people invade you. (NPC invaders will only invade in specific areas and once defeated will not respawn) 

And also it allows summoning sings to show, summoning sings let you summon player into your world to help you (white summoning sign) or duel you (red summoning sign). If you have a friend who plays DS too once you acquire item allowing for summoning sigs you can set a code in your online settings and play together. For helping other players online beat a boss you'll get a special item.

Second setting on a list is Kindle. The way kindling works is when you are human and have at least one humanity in humanity bar you can use it to kindle the flame of the bonfire. What it does, is it adds five charges to your Estus Flasks use. Max amount of flasks you can have is fifteen but you can only kindle further than ten when you acquire a special key item further into a game.


Third settings is Attune Magic which I can't show as I don't have any attunement slots in my character, but the way it works is for each attunement slot you have you can equip one spell that you have, unless attunement cost of spell is more than one. After you equip your spells you can use them if your Intelligence and Faith stats are meeting the requirements.

And that brings us to very important mechanic in DS:

ReqParam and ParamBonus/Scaling.

ReqParam like the name suggests is the level of stats you need to have to wield specific weapon or cast a spell. To see weapons requirements simply go to "Change equipment" and then click on the weapon and click enter, than choose toggle display until this image shows up: 

To the right you can see amount of levels you need to have to be able to wield a weapon. To the left ou can see how well the weapon scales with chosen stats. The better scaling is (E-S) the more damage weapon will do as you upgrade this stats. You can see by how much damage raises on left part of the screen.






If you don't have enough stats to wield the weapon, when you will try to equip it you will get the message that you're not able to wield this weapon and the red X will show in the right down corner of the weapon, but if you have enough dexterity and barely not enough strength you will be able to wield the weapon while two handing it. When you try and use the weapon you don't have enough stats for it will deal almost no damage. 

And then the last option Level up. In here at cost of your souls you can choose what levels you want to upgrade with right part of a screen telling you what does an upgrade raise.

Every stat upgrade raises you defenses with you resistance raising them by the most points and also rising your status effect resists.


Vitality gives you more health

Attunement with enough upgrades will give you more attunement slots. (For me it's two upgrades)

Endurance raises your stamina and equip load.

Strength raises your light and strong attack power.

Dexterity raises your light attack power.

Intelligence is needed for more powerful magic.

Faith is needed for moer powerful miracles.


The last thing I want to talk about is equip load. The way equip load works is that it makes you move and doge faster or slower. This speeds are split into four sections:

Light equipment load giving you fast dodges - rolls, and fast movement.

Medium equipment load giving mid rolls that are slower but you're still able to dodge with them pretty well, and you still move quite fast.

Heavy equipment load giving you fat rolls with which dodging is almost impossible, and you're really slow.

And finally over loding you can't perform any other movement action except really slow walking.

And that's it.

Thank you for stopping by, and I hope that this post helped you in few things. I will be posting fourth part of DS guide soon, but for now I hope you'll have a great rest of the day, bye.

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